I recently had realized that I do not have to up everything. I had been thinking that this blog was like a journal for my work. Probably, I will keep doing like so far because I like to show in my blog. It is much easier to show process as movies.
Anyway, this is a process movie for my extra garment deconstruction. Notations are in there.
Showing posts with label Extra works. Show all posts
Showing posts with label Extra works. Show all posts
Sunday, 14 November 2010
Thursday, 11 November 2010
Garment deconstruction: Extra [Development]
Creation is never ending. The point is when we stop (or be satisfied) our development. I know two ways for development. One is like this, moving and playing with material and a model (It doesn't have to be human shape) then take photos. The other is drawing or collage with our brain and concept. Both have merit and demerit. Former is easier to understand 360 in 3D but it take time longer and harder to go back to other done designs. Later is quicker and able to choose final design.
So, in this former method, the last design become naturally the final design unless we make again with seeing photos.
So, in this former method, the last design become naturally the final design unless we make again with seeing photos.
Tuesday, 2 November 2010
Observing a jacket.
This is a clip just for an observing of jacket. The notations are in the video.
I wish Iwere Sharlock Holmes.
I wish Iwere Sharlock Holmes.
Thursday, 28 October 2010
Fashion illustration
I got an image through the whole process to make this garment. I just wanted to draw it. The concept is Amazons. Of course it means not the big online shop or the huge jungle. It is a female worrier tribe in Greece myth. They live in the forest and have good archery skill. I thought their life style would suit for this garment taste.
If you wonder what this work is, please see 'here'.
A3 sketch paper / Pencil / Water colour
Sunday, 24 October 2010
An image clip for the extra work.
I tried making a different taste video clip this time with Windows Movie Maker. I usually use Windows Live Movie Maker because it is easier and quicker compiling. However, it cannot set fine detail like a tenth of 1 second. That is probably a cause of becoming boring video. Anyway, this is my extra work, so I did as I want to do with practising PhotoshopCS5. Unfortunately, I am not familiar with it yet. Moreover,I have not used all photoshop functions so much. So I tried playing with them.
By the way, I should talk about this piece's concept. It is easy. I just tried to go opposite vector from last one. Organic to artificial, natural colour to man made material. I also chose music carefully to be different taste. I hope you can understand what I tried to describe, and enjoy!
By the way, I should talk about this piece's concept. It is easy. I just tried to go opposite vector from last one. Organic to artificial, natural colour to man made material. I also chose music carefully to be different taste. I hope you can understand what I tried to describe, and enjoy!
Friday, 22 October 2010
Extra work -seek different methods-
We tried making another one with different concept. This time, we used silver thin Lycra as the material and imaged more artificial shape. We looked for something more detailed molds like egg packages and folded card boards.
First, we made some holes and slits on the fabric before it soaks with glue. We expected that those make something interesting shapes or effects after dried the tensed fabric up.
Then we covered the wrapped chairs with it and tried to appear the molds shapes on it with pins and sewing.
We did not put any colour this time because the mat taste suited our image.
We did all process very quickly, perhaps twice as fast as before. So, we could the last work development in the afternoon.
First, we made some holes and slits on the fabric before it soaks with glue. We expected that those make something interesting shapes or effects after dried the tensed fabric up.
Then we covered the wrapped chairs with it and tried to appear the molds shapes on it with pins and sewing.
We did not put any colour this time because the mat taste suited our image.
We did all process very quickly, perhaps twice as fast as before. So, we could the last work development in the afternoon.
Saturday, 16 October 2010
Pleats please?_
By the way, this shape is very architectural. Why? Because the lines make three dimensional structures with very simple appearance. Moreover continuing same shapes reminds layered city view. A lot of corners are also like roofs and buildings.
It means this kind of structure is very fascinating for me as same as architecture, like below.
If we can turn our imagination into large scale, the opposite way is also same. I would like to be able to do that smoothly. From a microbe to a dress, Big Ben to trousers.
Monday, 11 October 2010
Paper folding workshop:2 [Extra]
This is an extra work for paper folding workshop. The size is 1m x 1m. I didn't set any rules until 3D shape making stage. I just explored some logical patterns start from tiled squares to circle tessellation without think anything. After I was satisfied those experiments, I scored middle and hanged it on a mannequin. I made a rule that I can only cut & fold on black lines and circles' edges. This rule actually did success. Because even if I chose a cutting point randomly, there have been still the rules alive, so the outcome keeps simple and well organized shape what I always prefer.
I hope you enjoy this video in relax mood with a nice cuppa...because it's a bit long!
I hope you enjoy this video in relax mood with a nice cuppa...because it's a bit long!
Saturday, 9 October 2010
Extra paper folding
Refer to the book which tutors recommended, I explored the method again.
This time is slightly more mathematical but more free.
[My rule]
-All basic length are decided by a number which comes from divided 150.
-Fold must be in half.
-All shapes must be point symmetry.
It is like this picture.
Then make 3D models with these.
This time, I tried to avoid any binding items as possible and used hinges instead of.
The rule for this process was still 'keep point symmetory' but it got becoming impossible one after another.
So I gave up the it and started looking for more sophisticated silhouettes.
This time is slightly more mathematical but more free.
[My rule]
-All basic length are decided by a number which comes from divided 150.
-Fold must be in half.
-All shapes must be point symmetry.
It is like this picture.
Then make 3D models with these.
This time, I tried to avoid any binding items as possible and used hinges instead of.
The rule for this process was still 'keep point symmetory' but it got becoming impossible one after another.
So I gave up the it and started looking for more sophisticated silhouettes.
Sophia, V (2003). Folding Architecture.The Netherlands. BIS Publishers
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